

Since diagonal momentum is hard to control, Overbounce performer should prefer leaving self to fall down from ledges perpendicular motion or jump away to hug a girder, any convex corner, pillar or wall in mid-air. Instead of taking fall damage and fall momentum coming to a halt, player will thrown at the same exact velocity he fell down back to the air, as if he/she were hit a bounce pad.įor nullified fall momentum to apply to player, performer drops down gently and hug or brush over a wall for their movement speed to hit back to zero. When a player with nullified momentum (0 speed) falls from a certain distance to a flat surface, engine will not pickup whether player should be stopped or not. Please be noted, that Overbounce removed entirely from Quake Live but still present in all vanilla Q3 alterations as long as conditions are met. Quickly this bug, get known amongst jump mappers and included in defrag maps as a required skill to surpass challenges.

In Quake III Arena, Overbounce started as an engine "bug" just like Strafe-jumping.
